Welcome to our another one 3D visualization blog, an addition to our website at www.colotune.com. I’ve been pondering doing this for a few months now and finally got around to actually do it.
Now you get a very simple blog that we are assuming we will keep in a fresh and lively way.
In this blog, I intend to share ideas & information obtained during my everyday work that hopefully be helpful for all of you CG artists, and anybody else with an interest in Archiviz. My principal field of expertise is the creation of realistic still imagery using software such as 3ds Max, Modo, Sketch up for modeling and V-Ray, Corona Render for the realistic rendering.
You will probably find here posts about the making of certain scenes, tutors, our personal projects, tips and other different articles we are interested in.
Feel free to contact us for questions in the comments if theres some issue youd like to see included.
colotune blog is a source of developments on various features of the work in the field of 3d architectural visualization. In the blog, you will find information about 3d modeling and rendering with tools and plugins such as 3ds max, V-Ray, SketchUP, Corona Renderer, Photoshop and more. This Blog will fit beginner, intermediate and advanced CG artists.
We’ll be posting our some tips about our stuff. We will post links to the goodies that can be useful to you.
And of course, any feedback will be much appreciated.
TOOLS FREEBIES INSPIRATION PLUGINS
#1 FIRST BLOG *TheB
In this, the first blog post from Colotune, we thought we'd start with a short making of Rosario, a simple project done in collaboration with Alexsander Kuznecov which has used Vray as has traditionally been more common in our workflow